Another Dropbox Paper update — we just shipped more powerful tables!
To make it easier to coordinate projects, we’ve been quietly redesigning tables to support headers, sorting, highlight colors, background colors, images, redesigned todos, better resizing, and more.
Check out the blog post or play with them yourself here.

A few months ago we added the ability to draw a timeline in any Paper doc. It’s been super handy while planning projects to visualize when things need to happen, and keep everyone involved on the same page.
Internally we’ve been using it for a while to plan out everything from 1-week projects, to longer term roadmaps. Personally I’ve been using a timeline to map out my design work, and set expectations around when things will get done.
When anyone internally wants to know more about something I’m working on, I can often point them to a Paper doc that’s a source of truth for the project - will all of my team’s thoughts, mocks, todos, and timelines organized in one doc.
At the end of the day, it’s not a replacement for clear communication, but I hope it can be a tool that helps you and your team make a plan, and stick to it.
Starting to play around with projecting interfaces on my desk. Old idea, but it’s neat to see digital things float around the real world.
Once we’ve given this tool enough screenshots of a design system, we can now open up any static image, select a component, and change it’s state.
I’ve been (slowly) working on parts of a pipeline around labeling recurring components within a corpus of screenshots / mocks, as well as splitting wireframed flows into discrete regions.
Quick demo of a sketching tool that recognizes shapes and pulls in known interface elements from a component library.
Quick tip - to simulate phone vibration in a Framer prototype, you can use the WebAudio api to emit a low frequency pulse. At least on my MacBook I can feel an appropriate amount of haptic feedback. (It’s also a reasonable way to generate simple interface sounds.)